- Rules demo video
- Round structure and organization
- Replay-making rules
- Driving rules
- Replay-sending rules
- Race and overall classification
Last update: 29-08-2009.
Below you can find the competition rules fully described. Hopefully this document will solve most of the doubts and potential conflicts which may arise during the tournament. The key points to be aware of are:
- Race duration: Races, by default, last for three weeks. The exact dates for start and finish will be timely published, and only replays sent within these dates will be accepted.
- Game version: Broderbund Stunts 1.1 only.
- No shortcuts: All kind of shortcuts are forbidden, as well as many of the bug exploits (most crucially, driving through solid objects). The car must have two wheels on or over the track at all times, and no stunt elements may be skipped.
- Scoring system: Racers will be ranked according to their final times on the race, and will be assigned points in a 10-8-6-5-4-3-2-1 scheme. Additionaly, the racer which leads the race for the highest total of hours gets a bonus point.
Your replays, as well as any queries about these rules, should be sent to scrstunts_AT_yahoo.com.br (replace _AT_ with @) .
Rules demo video
In order to make the no-shortcuts restrictions explained on the driving rules clearer, a video demo is now available.
Keep in mind that the video only illustrates the most common situations, and the official reference for decision making still is the full rule set as presented below. If you wish to explore the demo lap further, download its replay file.
Round structure and organization
A.1 The competition is composed of five three-week rounds, each with an assigned track and car.
A.2 By default, each round is set to begin at Sunday 20:00PM GMT-3 of the first week of the round and ends at 20:00PM GMT-3 of the Sunday three weeks after (the latter time will be from now on termed the “deadline”). Racers can submit their laps on the track of the round during this interval of 21 days on each race. After the deadline of one race, it is assumed that the following round of the competition begins immediately.
A.3 Participation in the rounds is open to all interested racers in any point of the championship.
B.1 Competition replays must be performed using the version 1.1 of Stunts, published by Broderbund.
B.2 A competition replay valid for a certain round must be performed on the assigned racing track. No modifications on the track are allowed.
B.3 Similarly, replays must be performed with the assigned car for the round. Any modifications on the car are strictly forbidden.
B.4 A replay will only be considered valid if the car crosses the start/finish line wholly and, immediately after that, the game accepts the lap as finished, automatically executing the normal end-of-replay commands (slowing down the car and going to the evaluation/high scores screen).
B.5 Violation of any of the rules B.1 to B.4 in a lap will imply on said lap’s invalidity.
C.1 The “track proper”, for this ruleset purposes, is defined as consisting of:
C.1.1 The upper face of the paved surface in all kinds of roads and bridges, as visually delimited by the game;
C.3 Loops, left-right and up-down corkscrews need to be looped properly, that is, driven though a trajectory approximately parallel to the lane-delimiting yellow line that goes across them.
C.4 Exploiting collision bugs in which the car crosses from one side to another of a solid object is forbidden in all circumstances. In particular, that applies to slalom blocks and bridge walls.
C.5 Exploiting collision bugs in which the car coasts partly or wholly along the outer face of a ramp, bridge or cork up/down wall is forbidden in all circumstances.
C.6 Switching directions at points where the track crosses itself or driving in the wrong way in any section of the track is forbidden.
C.7 Violation of any of the rules from C.2 to C.6 in a lap will imply on said lap’s invalidity.
C.8 The right of making amendments to the rules C.1 to C.6 for specific short sections of tracks is reserved to the competition manager. Any such ammendments must be announced and clearly explained alongside with the track publication.
D.1 Once a competition lap is finished the racer must save the resulting replay and send the resulting *.RPL file to the competition manager.
D.2 Replays and high scores must be sent to the manager within the race deadline, as verified by the time registered for the sending of the e-mail as reported at the manager’s mailbox.
D.3 Failure to follow the instructions on rules D.1 and D.2 imply on the disconsideration of the submitted lap.
Race and overall classification
E.1 Racers will be classified on the race according to the time of his/hers valid replay with the shortest time submitted within the intervals expressed on the rule D.2, shortest times being ranked higher.
E.2 According to the race classification defined by application of E.1, racers will be assigned points on each race on the following way: racers classified from first to eight receive 10, 8, 6, 5, 4, 3, 2 and 1 point, respectively.
E.3 Whenever a racer sends a lap which happens to be the fastest recieved by the manager at the current race, the racer is said to be the current race leader, a status which is retained until either a different racer submits a faster lap or the race deadline is reached. The leading time count for a racer is defined as the time interval in hours, rounded down, that the racer spent as race leader during a single race.
E.4 In addition to the points assigned by E.2, the racer with the highest leading time count in each race will recieve an additional point.
E.5 By the end of the season, all participating racers will be classified according to their overall performance during the championship. The criteria to be used in such classification are, in order of decreasing priority:
E.6 The racer ranked highest on the overall classification at the end of the season will be awarded the titles of “Alpha Crux Racer” and “Winner of The Innaugural Southern Cross Stunts Trophy”.
E.7 Racers may optionally join the competition as part of a team. Any team with at least two racers included on the overall classification will be included in the team classfication as well. Once a racer is part of a team, his/hers race results will be attributed to said team for the purposes of the team classification.
E.8 In every race, the teams will recieve points as follows: The two better classified racers (according to E.1) whose results are attributed to the team will have the points attained by rule E.2 only added to his/hers team tally. The sum of attained points will be used to rank the teams on the team classification.
E.9 The team ranked highest on the overall classification at the end of the season will be awarded the title of “Winner of The Innaugural Southern Cross Team Award”.